Hi! My Name is Nauhyotzin Morales, just call me Nau. I am a 3d artist with more than 18 years of experience currently working as a Freelancer. If you wish to contact me, feel free to send me an E-mail


nauh.fx@gmail.com




Pilot

Videogame - Star Citizen

















Lady of the dead

Videogame - The Gunstringer





















Female Characters

Videogame - Various


























head sculpts

Videogame - Agents of Mayhem

















Future House

Videogame - Unreleased


The developer of this project reached out to me to help them correct course, the project started without a project/environment lead and the team already working on it was starting to get frustrated with the lack of clear technical direction and artistic feedback.

Based on the requirement of the project for a high visual fidelity as the top priority, I decided on migrating the project to the NVRTX build of Unreal Engine 5 to take advantage of its realtime raytracing optimizations, I was then in charge of coordinating the already stablished team, remaking the textures to a higher standard as well as working on the fx, lighting and optimization of the level.


Texturing | FX | Lighting & Shading | Optimization

















Descent: Underground

Videogame - Descent: Underground


For this level, I was tasked with the level set dressing, texturing using trim sheets and decals created by the rest of the team as well as setting the mood and lighting directly in Unreal Engine.


Set dressing | Level texturing | Lighting



















Shackle, vest & mask

Videogame - InFAMOUS: Second Son

























Weapons

Videogame - Military Simulator


















Caryatid

Videogame - DC Universe Online