Hi! My Name is Nauhyotzin Morales, just call me Nau. I am a 3d artist with more than 18 years of experience currently working as a Freelancer. If you wish to contact me, feel free to send me an E-mail
nauh.fx@gmail.com
Hi! My Name is Nauhyotzin Morales, just call me Nau. I am a 3d artist with more than 18 years of experience currently working as a Freelancer. If you wish to contact me, feel free to send me an E-mail
Pilot
Videogame - Star Citizen
Lady of the dead
Videogame - The Gunstringer
Female Characters
Videogame - Various
head sculpts
Videogame - Agents of Mayhem
Future House
Videogame - Unreleased
The developer of this project reached out to me to help them correct course, the project started without a project/environment lead and the team already working on it was starting to get frustrated with the lack of clear technical direction and artistic feedback.
Based on the requirement of the project for a high visual fidelity as the top priority, I decided on migrating the project to the NVRTX build of Unreal Engine 5 to take advantage of its realtime raytracing optimizations, I was then in charge of coordinating the already stablished team, remaking the textures to a higher standard as well as working on the fx, lighting and optimization of the level.
Texturing | FX | Lighting & Shading | Optimization
Descent: Underground
Videogame - Descent: Underground
For this level, I was tasked with the level set dressing, texturing using trim sheets and decals created by the rest of the team as well as setting the mood and lighting directly in Unreal Engine.
Set dressing | Level texturing | Lighting
Shackle, vest & mask
Videogame - InFAMOUS: Second Son
Weapons
Videogame - Military Simulator
Caryatid
Videogame - DC Universe Online